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Red Moon Over Sartar Campaign
Adventure Outline for December 10, 1995
[Adventure Outline]
[Summers]
[Chelette]
[Turney]
951210 Fur Trappers
Setup
Dark season and the rains have arrived
Players get two weeks to train (100hrs)
Soldiers in the garrison at Runegate are all getting sick
Everyone roll CON x 5 or less to avoid sickness
Sickness = -1d10 HP per four hours until CON x 5 made
0 HP means coma for days equal to negative HP
Local farmers are also getting sick
Patrols have uncovered nothing
Ranking Inspector Doblian is assigned to solve this mystery
Background
Malia Disease Master wants revenge against the Lunars
Starting with Runegate
Using a series of simple afflications and major infections
Site of infection not on the stream leading to Runegate [Map of gully and cavernous pool]
Located instead in an intermittent gully (near tax ambush spot)
Strange diseased animal corpses and chaos festering in the dark pool/cave dip
Group of 5 Fur Trappers operating in the area looking for beaver, otter, fox, and hare
Protective of their hunting area, especially from interfering Lunars
The Fur Trappers have broadswords and have a Tarshite accent
They know little animal lore and have poor devise (the traps do not look too good)
They are actually ogres working for the Rebel Tarshite Disease Master
Killing the Trappers
Tracking the Leader
The ogres only know that the Disease Master may return in four days to renew the infections
They are supposed to collect their payment near the Earthshaker Temple on the way home
They are to meet Curious Geolff the trickster at the Temple and he will lead them to the DM
Return of the Disease Master
The DM will return in four days, but approach the camp carefully and at night
If anything is wrong, he will leave. He rides a horse and will hide it before approaching the camp
Hoping his ogre buddies made an escape, he will rendevous near the Earthshaker Temple
Disease Master at the Temple
He will be very hinky at the temple
If he has any clue Lunar Constables will be after him, he will set the party up with local thugs
The local thugs will be told the Lunars are transporting a payroll overage back to Bagnot
The Local Thugs [Map of a couple hills and a few trees]
The local thugs will be very eager to kill the players, because they are supposedly carrying 400 wheels
Eight thugs will attack and will retreat if four are wounded or one is killed
They will let the players go if the thugs determine there is no money
The thugs think that the DM is hiding in Black Grove
The Black Grove [use existing heavily wooded area]
The DM will be staying in a mystic cottage deep in the wood
He will feel safe and be somewhat on the lazy side
Not Completing the Mission
Until the DM is killed, Mulcius does not feel the mission is over
The DM will come back and infect the area again
The new protectors will be Sartarite Rebel Ducks
The Higher Levels
The players will probably not be able to discover the identity of either the go between or his patron (a Tarsh exile Lunar hater)
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Copyright © 1995 by
Michael Derry, derry@jugenstil.com
Updated December 19, 1995