Void Pantheon
Biba, Bugalusa, Dhoom, Hashar, Kalima, Katar, Ubal Vama

Warning: The information in this file is draft information and will change.

Opposed Pantheon: None, this pantheon is unliked, but generally neutral
Gods of other pantheons oppose specific members of the Void Pantheon
Allied Patheons: None
Element: Void, Poison
Weapon: None
Statistics: 6 main gods, ~52 total spells, 32 common
[Reserved, remote, seen as somewhat malign. Amoral and self-centered]

Biba [Minor God] (power available to any god in the Void pantheon)
Character: Warrioress of Dhoom
Powers: Spirit of [Weapon] Attack
Restricted Powers: None
Description of Powers:
 
  • Spirit of [Weapon] Attack (1): personal, permanent, nonstackable. A spirit with knowledge of the [Weapon] Attack 3 spell is destroyed and the innate power of the spell is added to the caster. The power of the spirit is stackable with the mystic magic spell of the same name.
Bugalusa
Character: The Rampaging Beast: (Berserk Warrior) .
Skills: [Any] Attack, [Any Other] Attack, Athletics, Deception, Hunting or Herding
Powers: Acid Blood, Retch, Spook, Envenom, Command, Spirit of Armor
Restricted Powers: (both resticted to above initiate) Rampage, Devouring
Description of Powers:
 
  • Acid Blood (ward and non-magic weapon destruction)
  • Spook (attack herds)
  • Envenom (Poison all Natural Weapons)
  • Command (send soldiers in battle)
  • Spirit of Armor (1): personal, permanent, stackable. A spirit with knowledge of the Armor spell is destroyed and the innate power of the spell is added to the caster. The power of the spirit is stackable with the mystic magic spell of the same name.
  • Retch: (1) ranged, temporal, stackable, reusable. For spell to succeed in affecting the target, a caster MP vs. target CON roll must be made, instead of the normal MP vs. MP roll. Effect is to cause the target to retch uncontrolably for 1d6 rounds. The retching victim only gets one action at half-normal skill during the duration. Additional points increase the chance of success by 25%.
  • Rampage (5): self, continuous, nonstackable. This spell makes the user invunerable to all edged and pointed weapons. Any damage done by them will not penetrate the skin. It also has all the effects of a normal Berserk spell, but DEX and INT are halved for any DEX or INT rolls.
  • Devouring (1): ritual enchant spell, nonstackable, one-use. The spell is cast before a victim is killed and it enables the caster to gain knowledge that an intelligent victim had. Only the caster gains the knowledge of the victim, but this requires only 1d6 SIZ of body and the rest can be eaten by someone else. The eater gains some of the memories of the victim involving past personal life, and the caster also gains 1d6% in every skill the victim knew a 25% or higher. For each sorcery or spirit magic spell the victim knew the caster most roll under INT x 1 to get the spell. Knowlege skills are gained at a level of two less than the victim knew or +1 if the skill is the same as one know by the eater and the same or higher level.
Dhoom
Character: The Void, (Destruction): .
Skills: Administration, Agriculture, Conjure, Leadership, Negotiation
Powers: Command Void Demon, Keening, Void, Sever Deathlink, Draw Fertility
Restricted Powers: (all resticted to above initiate) Destroy Ancestor, Turn to Vapor, Wither
Description of Powers:
 
  • Command Void Demon. Void Elementals: Selenes, drain Mana
  • Destroy Ancestor (destroy, karma hit, Spirit for )
  • Sever Deathlink
  • Draw Fertility (increase fertility of one, lower fertility of another, 50km limit, can target uncultivated lands)
  • Keening (3) ranged, temporal, nonstackable, reusable. A horrible and intensely maddening keening occurs. The sound affects all creatures within the spell's range and the effect is different for various creatures. Cultists of this god are totally unaffected, other normal INT creatures are demoralized as per the spell, if overcome. Finally, fixed-INT creatures will flee the area totally terrified, if overcome. Only one roll is made to overcome the PM of all targets.
  • Wither (3): ranged, instant, stackable, reusable. If target's MPs are overcome, the spell causes a random hit location to become withered, deformed, and useless. The location is reduced to zero HPs, but no general HP damage is done. If a vital location is hit, the target dies. A Withered limb cannot be Healed, but can be amputated and then Regrown or Regenerated. (Paralyzed)
  • Turn to Vapor: (2) spirit enchant. (perm hit loss, if hits under zero, spells on vapor). Spell lost when free enchant cast. Vampiric ability to turn to mist.
  • Void (2): ritual summon, non-stackable, one-use. This spell summons a wailing, moaning void which appears in mid-air. Anything entering this void is irrevocably lost. The void is a popular way to sacrifice to Ilza. After 1d4 minutes, the void vanishes, disgorging a creature of Ilza. The caster can choose what creature appears within certain limits, determined by the sacrifice made. If no sacrifice is made, the arrival is always a Gorp. If a fixed-INT creature is sacrificed, the summoned monster can be any fixed-INT (chaos) creature. If an intelligent creature is sacrificed, the summoned monster can be any (chaos) creature. If a spirit is sacrificed (most easily done by hurling a binding enchantment into the void), a (chaos) spirit, such as a Ghoul spirit or Spirit of Disease, may be summoned. Neither the POW nor SIZ of the arrival may be greater than those of the sacrifice, unless no sacrifice is made, when a random Gorp appears.
  • Wither (3): ranged, instant, stackable, reusable. If target's MPs are overcome, the spell causes a random hit location to become withered, deformed, and useless. The location is reduced to zero HPs, but no general HP damage is done. If a vital location is hit, the target dies. A Withered limb cannot be Healed, but can be amputated and then Regrown or Regenerated.
Hashar
Character: The Assassin (Assassin, Spy, Thief): .
Skills: [Any] Attack, Investigation, Perceive, Sense, Stealth. Other skills: Death Strike
Powers: Boost Perceive, Boost Sense, Fasthand, Improve Negotiation, Inept Appeal, Poison Weapon, Venom Bite
Restricted Powers: Ally Weakling (above initiate), Guildhall (priest or above)
Description of Powers:
 
  • Poison Weapon (poison causes hit, not on natural weapon)
  • Ally Weakling (Minor NPC becomes ally, rumors, rumor monger access)
  • Boost [Perceive, Sense] (1): touch, temporal, nonstackable, reusable. Skill increases by 5 points for the duration of the spell.
  • Improve Negotiation (1): personal, continuous, stackable. Each point provides a two point bonus to the skill. Experience is still calculated without the bonus of this spell. Example, two points of Improve will make the skill effectively four higher (ie. 16 to 20 skill), but experience rolls are still made based on the base skill (16 in this example).
  • Venom Bite
  • Inept Appeal (3): ranged, temporal, stackable, reusable. Target Skill category bonus drops by 10 points. Example, Priestess casts two Inept Appeal at the enemy. If the mana is overcome, all the enemy's Appeal skills drop by 20 points (ouch!)
  • Guildhall (bonded actions)
  • Fasthand (steal random item from loot engine)
Kalima
Character: God of Decay and Undeath, (Undeath, Disease)
Skills: [Any] Combat, Conjure, Deception, Enchant, Stealth
Powers: Entrall, Fester, Lich Strength, Pestilence
Restricted Powers: (all resticted to above initiate) Become Undead, Create Undead, Decay, Reincarnate. Feeding Ground (from ally, Lollu), Haunting (from ally, Gamiakel)
Description of Powers:
 
  • Create Undead (Animate Dead, Skel, Zom, Ghoul, Ghost) (1) potence enchant. ceremony or enchant ritual. Target corpse is converted into a zombie or skeleton (depending on which is appropriate to the deterioration of the corpse.) The zombie or skeleton has skill equal to 3d6 x 5% in all weapon skills (rolled at the time of creation) and does not fatigue or otherwise tire. Duration is equal to the POW of the caster in days (or less, see below) or permanent if one point of POW is spent (making it an enchant ritual instead.) The ritual takes hours equal to the days of duration, with a maximum of the caster's POW, or five hours for a permanent duration. POW making the spell permanent can be put in at any time before the spell expires. Zombies and skeletons do not get experience, cannot be healed (first aid or surgery only), and can only understand simple commands. Raise Ghoul (2): ranged, temporal, non-stackable, reusable. One week after the caster killed or was party to killing of the victim, this spell may be cast on the victim's body, which on the next night rises from the dead and becomes a Ghoul. The caster may assign the Ghoul a task but eventually the Ghoul will probably wander away.
  • Decay: (1) potence enchant. The target corpse of this one round ritual is decayed to the point which it is not able to be ressurected.
  • Entrall
  • Fester (2): ranged, temporal, nonstackable, reusable. Damage done by the affected weapon cannot regenerate or heal magically, but only healed naturally. A healing spell can stop bleeding but not heal any HPs of damage. First Aid is also ineffective, though it stops bleeding.
  • Lich Strength (2): touch, temporal, nonstackable, reusable. This spell swells up the targets sinews and muscles. His current STR triples. This does not modify any other STR-increasing spell.
  • Embody Kalima (1): self, continuous, stackable. Each point provides a bonus to the Damage ability. Example, two points of Embody Kalima makes the Damage ability two higher (ie. +2 to +4).
  • Pestilence (area)
  • Reincarnate, ???, Pact with Death (2) self, instant, nonstackable, non-reusable. This is an automatic spell immediately cast upon the death of the user which brings his body back to the minimum possible level of life and consciousness. The spell lowers the target's POW by one. The spell does not work more than once per day.
  • Become Undead: (2) Spirit of dead target is put back in its body and turned into an undead creature. Cost for the target is five Spirit. Can only be used with Void Pantheon cultists.
  • Feeding Ground (ghoul spot)
  • Haunting (ghost spot)
  • Pestilence: attack fields and livestock in local village area.
Katar
Character: The Sacrificer (Spirit, Ancestor) Katar is ceremonial cult weapon. Associate of Gavarga.
Skills: Alchemy, Conjure, Enchant, Exorcism, Sense
Powers: Attack Soul, Blood Offering, Deadland, Venom Boost, Sacrifice, Spirit of Avoid
Restricted Powers: Consume Mind (above initiate), Embody Katar (above initiate), Third Eye (from associate, Gavarga)
Description of Powers:
 
  • Blood Offering (2) ritual ceremony. The participants in the ceremony drink the blood of a one sentient sacrificial victim per spell. Non-sentient sacrificial victims provide no benefit. If the ceremony is successful, the drinker(s) get temporary MPs based on the amount of blood they drink. The total MP gained canot be greater than the MPs the sacrificed victim had. For each three SIZ a unit of sacrificial blood is available to be consumed. Each unit of sacrificial blood provides 1d6 temporary MP to the drinker, added on top of total MP, making MP no greater than twice POW. The MP gained are lost one MP per hour, until all temporary MP are lost. Any MP expended are taken from the temporary MP first.
  • Attack Soul
  • Deadland (Blast Earth)
  • Consume Mind (spells only)
  • Embody Katar (2, +3 Alchemy) (1): personal, continuous, nonstackable. Spell provides a +3 bonus to Alchemy. Experience is still calculated without the bonus of this spell. Example, skill 16 modified to 19 with the spell would still roll experience against the 16.
  • Venom Boost (boosts all types of venom, not just poison)
  • Sacrifice (Seek Omen)
  • Spirit of Avoid (1): personal, permanent, stackable. A spirit with knowledge of the Avoid spell is destroyed and the innate power of the spell is added to the caster. The power of the spirit is stackable with the mystic magic spell of the same name.
  • Third Eye (1): personal, instant, nonstackable, reusable. Spell causes grwoth of third eye in the caster's forehead. Sometime in the following hour, the cast can used the Third Eye to attack an enemy. If the Mana of the target is overcome, the target enemy takes one Hit (not one Damage) and the Third Eye fades away. Range of the Third Eye is 5 meters. Until the attack is made, the Third Eye provides a +2 to Sense skill.
Ubal Vama
Character: (Domination) Goddess of Slavery: .
Skills: [Any] Combat, Craft [Any] or Mechantile, [Any] Language, Law, Train [any]
Powers: Barren, Command Corpse, Curse Loins, Infestation, Spirit of Parry, Strengthlessness, Strangle
Restricted Powers: Devour (above initiate), Enslave (above initiate), Summon Aspect (above initiate). Domination (Priestess only)
Description of Powers:
 
  • Curse Loins (3): ranged, instant, nonstackable, reusable. If the target's MPs are overcome, the target becomes forever sterile or barren. Requires 1 Potence.
  • Infestation: attack stored food, grain
  • Command Corpse
  • Enslave (ritual to overcome MP+Potence =enslave, one spirit + cast Strangle to autokill)
  • Strengthlessness (Negate STR)
  • Spirit of Parry (1): personal, permanent, stackable. A spirit with knowledge of the Parry spell is destroyed and the innate power of the spell is added to the caster. The power of the spirit is stackable with the mystic magic spell of the same name.
  • Summon Aspect (minion of dragon woman)
  • Devour (mp to Potence of killed foe)
  • Strangle,[cult has hierachy of enslavement]
  • Domination (3, Area demoralize, up to ten targets, enslaved by any get no action)


Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com

Updated 9 MAY 02