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- Command
Void Demon. Void Elementals: Selenes, drain Mana
- Destroy Ancestor (destroy, karma hit, Spirit for )
- Sever Deathlink
- Draw Fertility (increase fertility of one, lower fertility
of another, 50km limit, can target uncultivated lands)
- Keening (3) ranged, temporal, nonstackable, reusable.
A horrible and intensely maddening keening occurs. The sound affects
all creatures within the spell's range and the effect is different for
various creatures. Cultists of this god are totally unaffected, other
normal INT creatures are demoralized as per the spell, if overcome.
Finally, fixed-INT creatures will flee the area totally terrified, if
overcome. Only one roll is made to overcome the PM of all targets.
- Wither (3): ranged, instant, stackable, reusable. If
target's MPs are overcome, the spell causes a random hit location to
become withered, deformed, and useless. The location is reduced to zero
HPs, but no general HP damage is done. If a vital location is hit, the
target dies. A Withered limb cannot be Healed, but can be amputated
and then Regrown or Regenerated. (Paralyzed)
- Turn to Vapor: (2) spirit enchant. (perm hit loss,
if hits under zero, spells on vapor). Spell lost when free enchant cast.
Vampiric ability to turn to mist.
- Void (2): ritual summon, non-stackable, one-use. This
spell summons a wailing, moaning void which appears in mid-air. Anything
entering this void is irrevocably lost. The void is a popular way to
sacrifice to Ilza. After 1d4 minutes, the void vanishes, disgorging
a creature of Ilza. The caster can choose what creature appears within
certain limits, determined by the sacrifice made. If no sacrifice is
made, the arrival is always a Gorp. If a fixed-INT creature is sacrificed,
the summoned monster can be any fixed-INT (chaos) creature. If an intelligent
creature is sacrificed, the summoned monster can be any (chaos) creature.
If a spirit is sacrificed (most easily done by hurling a binding enchantment
into the void), a (chaos) spirit, such as a Ghoul spirit or Spirit of
Disease, may be summoned. Neither the POW nor SIZ of the arrival may
be greater than those of the sacrifice, unless no sacrifice is made,
when a random Gorp appears.
- Wither (3): ranged, instant, stackable, reusable.
If target's MPs are overcome, the spell causes a random hit location
to become withered, deformed, and useless. The
location is reduced to zero HPs, but no general HP damage is done. If
a vital location is hit, the target dies. A Withered limb cannot be
Healed, but can be amputated and then Regrown or Regenerated.
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