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- Blast (mind blast, incoherant one day no dispel)
- Guided
[Athletics, Craft Any, Dance, Drive, Play Any, Ride, Stealth, Seamanship] (2): touch, temporal, nonstackable, reusable. Spell raises success level of the skill roll, even if the skill roll was missed. If the skill is used in an opposed roll situation, add 3 to the d6 roll. Example, priestess casts Guide Athletics on self and has a skill of Athletics 15. On a roll of 15, she would have a special success (normal increased to special). On a roll of 16, she failed and would not get an increase.
- Skill Increase (1): personal, continuous, nonstackable. Normally a person can use an Experience Roll (ER) to make one automatic increase of a skill per season, if the skill is under 10. This spell, if known, allows the character to use automatic increase to raise skills under 15.
- Supress Magic (2, if Mana overcome, all spells dispelled,
no spells can block, reflect, counter, etc.)
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