Neutral Pantheon
Chiku, Cili, Dalmato, Gami, Idre, Rastad, Zlato

Warning: The information in this file is draft information and will change. Opposed Pantheon: Opposed Pantheon or God: None as a group
Allied Patheons: None
Element: None
Weapon:None
Statistics: [no shared spells],~31 total spells (but spells not shared)

Chiku
Character: The Monk (Chikuri Heresy): (unity between moon and darkness) Limited common god spells, . No spirit spells, this is a sorcery sect.
Skills: Alchemy, Humanities, Law, Read, Train [any]
Powers: Concentration
Restricted Powers: None
Description of Powers:
 
  • Salfk';l f'a;lfk af f;alfk ;lfkaf;lsakfa' f;lafk a'f;alfk';l f'a;lfk af f;alfk ;lfkaf;lsakfa' f;lafk a';lfak f';lfk a';lfksaf 'a;lf a;lak f;lf ka;lfka f';lskaf 'a;lf
  • Concentration (2, continuous, not mental effect spells work)
Cili
Character: The Worm: .
Skills: Craft [any], Merchantile, Any Missile Attack, Negotiation, Sense
Powers: Destroy Supplies, Embody Cili Mind, Embody Cili Tounge, Prayer of Frighten, Prayer of Sureshot
Restricted Powers: Condition Alter, Wormpact
Description of Powers:
 
  • Destroy Supplies
  • Prayer of Frighten (up to five targets, all mana must be spent)
  • Embody Cili Mind (2): personal, continuous, nonstackable. Spell provides a two point increase to the Learn bonus (and to all skills related to that ability). Experience is still calculated without the bonus of this spell. Example, all Learn skills are two higher (ie. 16 to 18 skill), but experience rolls are still made based on the base skill (16 in this example).
  • Prayer of Sureshot (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
  • Embody Cili Tounge(1, +2 Increase negotiation)
  • Condition Alter (change conditions)
  • Wormpact (voluntary area destruction for caster gain) [exchange condition alter for Wormpact]
Dalmato
Character: The Wanderer (Dalmati Sect): (unity between fire and water) No common god spells, . No spirit spells, this is a sorcery sect. .
Skills: Conjure, Enchant, Exorcism, [Missile] Attack, Read
Powers: Refine Potence (??), Unwaving Faith (increase Potence yield)
Restricted Powers: None
Description of Powers:
 
  • Salfk';l f'a;lfk af f;alfk ;lfkaf;lsakfa' f;lafk a'f;alfk';l f'a;lfk af f;alfk ;lfkaf;lsakfa' f;lafk a';lfak f';lfk a';lfksaf 'a;lf a;lak f;lf ka;lfka f';lskaf 'a;lf
  • Refine Potence (??)
  • Unwaving Faith (increase Potence yield)
Gami
Character: Grandmother (Ancestor): .
Skills: Conjure, Exorcism, Enchant, First Aid, [Any] Defend or Avoid
Restricted Powers:
Powers: Disruption, Evil Eye, Prayer of Spirit Shield, Prayer of Spirit Attack, Wraith Ritual
Restricted Powers: Cooperation, Venerate Ancestor
Description of Powers:
 
  • Disruption (Area Dispel, largest spirit spell each target)
  • Wraith Ritual (Create Whirlvish) [Change to Create Wratih?]
  • Prayer of [Spirit Shield, Spirit Attack] (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
  • Evil Eye (2, target taking damage causes attacker to get Confusion cast for free at them,as if by the target)
  • Venerate Ancestor (Spirit + give MP, get spirit? god? spell for day), Cooperation (spirit commanded by caster, if Mana <double caster's mana)
  • Cooperation (spirit commanded by caster, if Mana <double caster's mana)
Idre
Character: The Formless One, the Master
Skills: Any Attack, Administration, Deception, Folklore, Train [any]
Powers: Blast, Guide [Skill]
Restricted Powers: Supress Magic
Description of Powers:
 
  • Blast (mind blast, incoherant one day no dispel)
  • Guided [Athletics, Craft Any, Dance, Drive, Play Any, Ride, Stealth, Seamanship] (2): touch, temporal, nonstackable, reusable. Spell raises success level of the skill roll, even if the skill roll was missed. If the skill is used in an opposed roll situation, add 3 to the d6 roll. Example, priestess casts Guide Athletics on self and has a skill of Athletics 15. On a roll of 15, she would have a special success (normal increased to special). On a roll of 16, she failed and would not get an increase.
  • Skill Increase (1): personal, continuous, nonstackable. Normally a person can use an Experience Roll (ER) to make one automatic increase of a skill per season, if the skill is under 10. This spell, if known, allows the character to use automatic increase to raise skills under 15.
  • Supress Magic (2, if Mana overcome, all spells dispelled, no spells can block, reflect, counter, etc.)
Rastad
Character: The Dancer (trickster)
Skills: Any Combat, Courtesy, Dance, Folklore, Play
Powers: Boost Folklore, Boost Dance, Improve Play, Jump, Retell Battle, Songs
Restricted Powers: Black Breath, Dance of Rastad (minor Dance of Butumbura)
Description of Powers:
 
  • Retell Battle (record from engine)
  • Jump (leap horizontal, only 3m high)
  • Songs (Peace, War, Trade, etc.)
  • Boost [Dance, Folklore](1): touch, temporal, nonstackable, reusable. Skill increases by 5 points for the duration of the spell.
  • Improve Play (1): personal, continuous, stackable. Each point provides a two point bonus to the skill. Experience is still calculated without the bonus of this spell. Example, two points of Improve will make the skill effectively four higher (ie. 16 to 20 skill), but experience rolls are still made based on the base skill (16 in this example).
  • Black Breath:
  • Dance of Rastad (minor Dance of Butumbura)
Zlato
Character: The Bat (Zlati Heresy): (unity between sky and earth) Limited common god spells, . No spirit spells, this is a sorcery sect.
Skills: Any and only 4 (but the following are trained skills: Acrobatics, Fieldcraft, Investigation, Negotiation, Read)
Powers: Batwings, Batfangs, Improve Athletics
Restricted Powers: None
Description of Powers:
 
  • Batwings (1): touch, temporal, nonstackable, reusable. Works only on Bat cultists with no chest armor in back. Causes a large pair of wings with 3 point skin to sprout from the target and allow him to fly at 10. HP equal arm hit points and hit locations are same as a gargoyle. Damage to wings does not affect total HP.
  • Batfangs (2): touch, temporal, nonstackable, reusable. Causes the growth or enlargement of huge fangs. The base chance is 50% (or +50% for natural biters) and a base damage of 2d6 (or +2d6 for natural biters)
  • Improve Athletics (1): personal, continuous, stackable. Each point provides a two point bonus to the skill. Experience is still calculated without the bonus of this spell. Example, two points of Improve will make the skill effectively four higher (ie. 16 to 20 skill), but experience rolls are still made based on the base skill (16 in this example).


Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com

Updated 9 MAY 02