TOC
1. Glossary
2. Magic Commonality
3. The Rules
4. Spells of the Gods
5. Views of other Magic Traditions
1. Glossary, see Magic
2. Magic Commonality, see Magic
Common Magic Spells: see Common
Magic
3. The Rules
God spells can be cast once per RW day(once each 7.5 weeks). Spirit for a god
spell can be spent to partially purchase it, but the spell is gained for use
only when the spell is fully paid for. Example is a 3 point spell the character
wants and they have 5 spirit. Instead of spending years to raise their spirit
back to 5 they could instead, spend one point at time toward the spell and finally
get it when the third point is spent for it.
Common God Spells
Remove Magic (1): ranged, temporal, stackable, reusable. Each point can remove magic up to 4 spell power per point of Remove Magic. When cast, the target's PM does not need to be overcome and all the spells that can be remvoed are. A variable or stackable spell is not partially dispelled. Example. Remove 1 cast at a target with three spells: Confuse (1 spell power), Improve Admin 3 (6 spell power because it is three points of god spells), and Flaming (2 spell power). The Confuse and Flaming are dispelled and the Improve is unaffected. If the spell was Remove Magic 2, the Improve Admin would be temporarily dispelled for one day.
Temporality (1): touch, special time, stackable, reusable. Each point increases the duration of the one god spell it is stacked with. One point increases duration to one week, two points increases to one month, three points increases to one season, four points increases to two seasons, and five points increases to one year. Additonal points cannot increase duration beyond one year.
xxxxx [Skill] (1): touch, temporal, nonstackable, reusable. Skill increases by 5 points for the duration of the spell.
Specific God Spells
Boost [Skill] (1): touch, temporal, nonstackable, reusable. Skill increases by 5 points for the duration of the spell.
Prayer of [Spell] (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
Pact with [xx] (3): ritual enchant, one-use. The target (usually the caster) becomes completely immune to the damaging effects of acid, suffering no damage from any acid, magical or otherwise. But, the target's equipment is not immune to the effects of acid and may get destroyed.
Inept [Appeal, Learn, Study, Focus] (3): ranged, temporal, stackable, reusable. Target Skill category bonus drops by 10 points. Example, Priestess casts two Inept Learn at the enemy warrior. If the mana is overcome, all the warrior's Learn skills drop by 20 points (ouch!)
5. Views of other Magic Traditions
Polytheistic View of the Faithful:
The original Faithful were apostates (those renouncing their beliefs) and the reason the Faithful founders were called Apostles. Though claimed to be founded by Samah, the Faithful's origins were with the Lich Vamari of the mystic tribe Varamai. Vamari established the early magic traditions and research techniques and wrote all the core beliefs, now attributed to have been written by him after the death of Samah. The High Priestess Samah met Vamari when sent by Amaron to investigate reports of starnge magic in the Varamai tribe. Instead of reporting her discoveries to the church, under the spell of Vamari, she turned apostate and left her god. The Faithful count her self-discoveries as the founding of the Faithful beliefs, but she really was just a pawn of a powerful mystic Lich. The Faithful deny their prophet was a dupe of a mystic Lich and that he was the real founder of their religion. see Varamai.
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Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com |
Updated 8 MAY 02 |