| |
- Attack Soul (1): ranged, temporal, nonstackable, reusable.
Enables the target to attack a single chosen target in a form of spirit
combat without being discorporate. Normal spirit combat ensues, which
the user can break off or resume as many times as desired duirng the
duration. Regardless of the outcome, embodied beings may not posess
another. If the user forces the victim to zero MPs, the user may steal
one divine spell from the victim. The victim loses the spell and the
stealer must pay POW equal to one plus the point of the spell and successfully
roll ceremony. Attack Soul: If an enemy is reduced to zero MP, its soul
is consumed by Clžj and the body may be possessed by the attacker. While
the attacker is possessing the victim, Clžj puts a mindless spirit in
the attacker's body to maintain the body while the attacker is gone.
Later, if the Body is sacrificed in some horrible manner to Clžj (like
being eaten by rats, or thrown of a cliff, or dropped in an acid vat,
etc.) and a ceremony roll is made:Clžj will give any spell (spirit,
divine, or sorcery) the victim had if a successfull summon is made and
2 POW or the POW of the divine spell is also sacrificed to Clžj
- Clear
Sight (1): ranged, temporal, nonstackable, reusable. Enables the
target to see more clearly, negating the effect of certain spells and
increasing the Perceive of the target by +6. Negated spells include
- Distraction
(1): ranged, instnat, nonstackable, reusable. Target causes one hit
on self (50% chance) or nearby ally (50%) with next attack, if Mana
is overcome.
- Guardian (NOT Padding for Sword), something
else, Joen has Padding.
- Boost
Avoid (1): touch, temporal, nonstackable, reusable. Skill increases
by 5 points for the duration of the spell.
- Improve
Folklore (1): personal,
continuous, stackable. Each point provides a two point bonus to the
skill. Experience is still calculated without the bonus of this spell.
Example, two points of Improve will make the skill effectively four
higher (ie. 16 to 20 skill), but experience rolls are still made based
on the base skill (16 in this example).
- Spiritlink
(3): personal, temporal, nonstackable, reusable. Allies within 5 meters
of the caster are affected by this spell. The total number of people
in the spell equals the spell power of the magic protection put on each
affected person. The magical protection provided addes to that person's
opposed roll during for contests involving PM for spells and spirit
combat. The bonus to rolls stays until the spell wears off or dispelled.
Example, the caster and four allies are affected by the spell and all
get +5 (caster+4) added to their opposed rolls involving Spells or Spirit
combat. If one of the protected was attacked by a spirit and reduced
to -1 PM, the spell would still be in affect with +5 bonus, and the
character would still suffer the concequences of going to -1 spirit.
- Prayer
of Spirit Shield (1): personal, temporal, stackable, reusable. Up to
five targets, caster plus four more. Caster and up to four willing targets
all gain the effect the mystic spell, but as a god spell, meaning this
spell stacks with the mystic version. No mana is needed to power this
spell. Each point is equal to one point of the mystic spell. Example,
Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets
within range. Caster would have equivalent of Avoid 5 if the caster
also cast Avoid 2, other targets would still have Avoid 3 effect unless
they also had the Avoid spell on themself. Since the spell is stackable,
Prayers from multiple casters on overlapping targets all stack.
|