Air Pantheon
Amaran, Bayuda, Bolidan, Komago, Saggita, Thun, Tustina

Warning: The information in this file is draft information and will change.

Saggita opposed to Ubal Vama
Opposed Pantheon: Earth
Allied Patheons: Moon and Fire
Element: Air, lightning
Weapon: Spear, Javelin
Statistics: 6 main gods, ~50 total spells, 32 common

Amaran
Character: Sky and Air Goddess, Weaver of Fate (Farm), (Growth): (Geases) . Two sons: Birn (Fire pantheon) and Duba Shakir (Moon pantheon). Matriarchal leadership, administration (empire builders)
Skills: Administration, Agriculture or Herding or Sprint, [Any] Combat, First Aid, Leadership
Powers: Bless Crops, Blessed Healing, Improve Admin, Linked Fate, Lead, Remove Disease
Restricted Powers: Clear Sky, Lightning, Prayer of Blessing
Description of Powers:
 
  • Bless Crops
  • Blessed Healing (2, heal body)
  • Clear Sky (Command Weather): Command Weather (3): 1.6 km, 6 hrs, nonstackable, reusable. Allows caster to completely control the weather with 1.6 km. Maximum temperature change is 20°c and if no clouds are around it cannot rain or snow. If two of these spells are conflicting, the casting cultist with the highest status with Nisava is the one controlling the weather.
    Divination * (1): Can tell caster what the sun shines on. Either at the moment of casting or a moment within five minutes.
  • Improve Administration (1): personal, continuous, stackable. Each point provides a two point bonus to the skill. Experience is still calculated without the bonus of this spell. Example, two points of Improve will make the skill effectively four higher (ie. 16 to 20 skill), but experience rolls are still made based on the base skill (16 in this example). Lead (must go with warriors)
  • Lightning (Sky Arrow)
  • Linked Fate (causes coma) (2): ranged, duration 24 hours, nonstackable, reusable. The spell links the target's and the caster's fate for the duration. If the target is unwilling, their MPs must be overcome. The effect is to cause the fate of the caster to also become the fate of the target. If the caster dies, the target dies. As long as the caster is alive, the target cannot drop below one total HP (but will be unconsious at one HP). If the caster is dead, the target cannot be brought back to life until the duration expires or the caster is brought back to life.
  • Prayer of Blessing (Any caster know spirit spell)
  • Remove Disease
Nisava-Style Geases
Bayuda
Character: The Swift. Son of Thun. (Skirmishing Warrior)
Skills: Any Missile Attack, Avoid or Defend, Sprint
Powers: Swiftfoot, Hurling, Mist Cloud, Prayer of Speed, Enhance Piercing
Restricted Powers: Defensiveness (above intiate), Restless Javelin (Bayuda only)
Description of Powers:
 
  • Mist Cloud (1): ranged, temporal, stackable, reusable. This spell creates an area of natural looking mist 10m in diameter from the caster for every point expended in its creation. Visibility in or through the mist is limited to 1 meter. The mist cloud moves if the spell’s target moves. The spell does not work under water, but does especially well in the rain. Mist Cloud (1): ranged, temporal, stackable, reusable. This spell creates a bubble of natural mist 2m in diameter for every point expended in its creation. Visibility in or through the mist is limited to 1 meter. It can be cast to surround and thus blind an opponent.
  • Swiftfoot (1): ranged, temporal, nonstackable, reusable. This spell doubles the target's basic movement rate. Thus, a normal human could move at a rate of 6 (or 12 if expending double fatigue). It may only be cast upon an initiate of Pamalt or one of Pamalt's associate cults.
  • Hurling (1): ranged, temporal, stackable, reusable. For the duration of the spell, all objects thrown by the spell's target have a range multiplied by five. For each extra point of Hurling used the range is increased by another five times (ie. 2 point is 10 times, 3 point is 15 times, etc.) The spell does not increase range of bows, crossbows, but does have a partial effect on blowguns and slings, multiplying the range by 2 for each point of Hurling.
  • Prayer of Speed (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
  • Defensiveness (No attack action)
  • Enhance Piercing:
  • Restless Javelin (Return Weapon) from Grevel, son of Bayuda. Return Weapon (1): touch, temporal, non-stackable, reusable. This spell can be cast on any thrown weapon. For its duration, it will cause the weapon to return to the hand of the caster on SR 10 of the round after it was thrown, regardless of if it hits or misses.
Bolidan
Character: The Messenger, Amaran Son (Magic, Scout Warrior)
Skills: [Any] Combat, Devise, Enchant, Fieldcraft, Forced March or Stealth
Powers: Discern Magic, Running, Whirlwind, Conquer Beast, Soul Vision, Windwords
Restricted Powers: Blessing, Pact with [Element], Soulspear
Description of Powers:
 
  • Blessing (not curse)
  • Discern Magic, XXXX, Magic Sight???: (1) ritual enchant. Knowledge of the spell is lost during the free ritual. Spell allows the target to always know what the most important spell another has on.
  • Pact with [Element]: [Acid, Fire, Cold, Poison, Darkness, Lunacy] (Elemental Barrier)
  • Soulspear (2): ranged, temporal, non-stackable, reusable. This spell must be cast upon a spear. The spear's head burns with a weird translucent black flame. When such a spear strikes an opponent, that opponent not only takes normal spear damage, but loses d6 magic points. This magic point loss occurs only if the spear has penetrated armor to cause at least one point of damage to his target.
  • Running (1): touch, 8 hours, non-stackable, reuable. This spell allows the recipient to triple his movement rate for 8 hours.
  • Whirlwind (one round limited vision, one target OR Multiple?, only attack adj (-5 to skill)
  • Conquer Beast
  • Soul Vision (see known APP, LRN, STU, FOC, spells, enchantments)
  • Windwords: Windwords (1): ranged, instant, stackable, reusable. If downwind, the caster can cause the wind to bring conversations to his/her ears as if standing next to the speakers.
Komago
Character: The Trader (Trade)
Skills: Administration or [Any] Craft, Folklore, Merchantile, Negotiation, Sense,
Powers: Bazaar, Boost Negotiation, Repair, True Attack, True Defend
Restricted Powers: Divination, Divine Road, Trade Spell
Description of Powers:
 
  • Bazaar (some effect)
  • Boost Negotiation (1): touch, temporal, nonstackable, reusable. Skill increases by 5 points for the duration of the spell.
  • Divine Road (know danger of road)
  • Divination (Mark/Locate Item)
  • Repair (DP, for ships, vehicles, etc.)
  • Trade Spell (god spell) Spell Trading (2): touch, instant, nonstackable, reusable. Allows the caster to trade one use of any of his reusable divine spells (except the Spell Trading being used) in exchange for one use of any reusable divine spell known by another. The trade must be voluntary. The spell that is traded cannot be used by the original owner until the new owner casts the spell or dies. One-use spells may not be traded. Both participants roll d100 and on a 96-00 the trade of that person's spell is unsuccessful, instead the recipient is the target of the spell.
  • True Attack (2): touch, temporal, nonstackable, reusable. Adds 8 to any Attack of the Target.
  • True Defend (2): touch, temporal, nonstackable, reusable. Adds 8 to the Defense of the Target. Not reduced due to multiple attacks.
Saggita
Character: The Sun, the Mother, Opposed to Ubal Vama
Skills: Agriculture, Courtesy, Spear Attack, First Aid, Investigation
Powers: Bake, Healing Touch, Know Lineage, Prayer of Spear Attack, Protect Child, Sunripen
Restricted Powers: Harmony, Invulnerability, Total Heal
Description of Powers:
 
  • Protect Child (new)
  • Sunripen: Sunripen (1): one acre, duration one year, stackable, reusable. Must be cast on the first day of spring, allowing the target area plants to draw upon the sun's powers to help it grow without mold, rust, or disease. The sun also helps it resist parasites and ripen to its richest. Extra points increase the area by acres, squared. Example three points equals three by three acres, for nine square acres. Yield of the Sunripened area is usually about double normal yield.
  • Healing Touch
  • Harmony (Area Peace)
  • Know Lineage (1): ranged, instant, nonstackable, reusable. This spell may only be cast upon an initiate of Pamalt or one of Pamalt's associate cults. The caster receives the exact lineage, family, and tribe (if any) of the target.
  • Invulnerability (3): touch, temporal, nonstackable, reusable. This spell increases the toughness of the target's skin, increasing AP by 12.
  • Total Heal (healbody, remove disease, regenerate)
  • Bake (pass out): Sunbake (2): ranged, instant, nonstackable, reusable. If sun is shining on the target and if the target's MP are overcome, s/he becomes very hot and passes out unconscious for one minute.
  • Prayer of Spear Attack (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
Thun
Character: The Wind (Nature)
Skills: Athletics, Conjure, Enchant, Folklore, Hunting or Herding
Powers: Animal Blessing, Command Air Demon, Sprint, Ward Supplies, Gust, Prayer of Body Attack
Restricted Powers: Trip, Windward
Description of Powers:
 
  • Animal Blessing: protects animal from disease and mishap for a year.
  • Command Air Demon:
  • Sprint (temp move quick): Movment speed doubles for the duration.
  • Ward Supplies (non-food)
  • Gust (sail movement): Allows the character to have basic control over the wind and allows winds to be directed to small areas.
  • Windward (personal or area missile protection?): Normal defense against missle attacks is negated and replaced with a defense of 30.
  • Trip (1): lose action, can't flee
  • Prayer of Body Attack (1): personal, temporal, stackable, reusable. Up to five targets, caster plus four more. Caster and up to four willing targets all gain the effect the mystic spell, but as a god spell, meaning this spell stacks with the mystic version. No mana is needed to power this spell. Each point is equal to one point of the mystic spell. Example, Prayer of Avoid 3 cast would put Avoid 3 on caster plus up to four targets within range. Caster would have equivalent of Avoid 5 if the caster also cast Avoid 2, other targets would still have Avoid 3 effect unless they also had the Avoid spell on themself. Since the spell is stackable, Prayers from multiple casters on overlapping targets all stack.
Tustina [Minor God] (power available to any god in the Air pantheon)
Character: Amaran's Handmaiden
Powers: Shield
Restricted Powers:
Description of Powers:
 
  • Shield (1): (xx) provides protection
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Updated 8 MAY 02