SRP: Simple Role Playing Rules
Rules for Gear

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TOC
Armor
Weapons

Armor
Custom armor provides +1 AP for double cost.

Human

AP

ENC

Cost

Notes

Clothing

1

LIT

 

 

Quilted, Leather

2

LIT

 

 

Jack, Hard Leather

3

LIT

 

 

Boiled Leather

4

LIT

 

 

Studded Leather, Linen

5

MED

 

 

Ringmail

6

MED

 

 

Segmented

6

MED

 

 

Scale, Half Plate

7

MED

 

 

Chainmail

8

HVY

 

 

Platemail, Brigandine

9

HVY

 

 

Plate

10

HVY

 

 

Heavy & Jousting Plate

12

VHVY

 

 

Goblin

AP

ENC

Cost

Notes

Clothing

1

LIT

 

 

Leather

2

LIT

 

 

Hard Leather

3

LIT

 

 

Boiled Leather

4

LIT

 

 

Laced Leather

5

LIT

 

 

Lamellar

6

MED

 

 

Chainmail

7

MED

 

 

Brigandine

8

HVY

 

 

Laced Plate

9

HVY

 

 

Magic Plate

10

HVY

 

 

Teutan

AP

ENC

Cost

Notes

Clothing

1

LIT

 

 

Leather

2

LIT

 

 

Hard Leather

3

LIT

 

 

Boiled Leather

4

LIT

 

 

Studded Leather

5

LIT

 

 

Mithril Leather

6

LIT

 

uncommon

Mithril Scale

8

MED

 

rare

Mithril Chainmail

9

MED

 

uncommon

Mithril Brigandine

10

MED

 

rare

Mithril Plate

15

HVY

 

super rare

Mithril Jousting Plate

18

VHVY

 

obscene

Weapons

Melee Weapons

Category

Damage Required

Weapon Damage

Cost/Notes

Cestus

Body

 

+1

D, G 

Claw

Body

 

+0

 

Fist / Kick

Body

 

+0

D, G

Battle Axe

1H Axe

+1

+1

 

Axe

1H Axe

 

+0

 

Flail

1H Flail

 

+2

 

Hammer/Pick

1H Hammer

 

+1

 

Knife / Katar

1H Knife

 

+0

Mace

1H Mace

+1

+2

 

Club

1H Mace

 

+0

 

Short Stick

1H Mace

 

+0

 

Small Shield

1H Shield

 

(+0) 8 Mis. Def.

D

Medium Shield

1H Shield

 

(+0) 12 Mis. Def.

Large Shield

1H Shield

+1

(+0) 16 Mis. Def.

Short Spear / Trident

1H Spear

 

+1

 

Lance

1H Spear

+0

+2 (+horse)

 

Long Spear/Partisan

1H/2H Spear

+0

+2

Shortsword / Scimitar

1H Sword

 

+0

 

Cutlass / Broadsword

1H Sword

+0

+1

 

Bastard / Long Sword

1H/2H Sword

+1

+2

 

Net

1H Tool

 

+0

Sickle

1H Tool

 

+0

 

Great Axe

2H Axe

+2

+4

 

Halberd

2H Axe

+2

+5

War Flail

2H Flail

+0

+3

 

Great Hammer

2H Hammer

+0

+3

 

War Maul

2H Mace

 

+2

 

Ogre Maul

2H Mace

+2

+4

 

Quarterstaff

2H Mace

 

+1

 

Glaive

2H Spear

+0

+3

Pike

2H Spear

+0

+3

 

Great Sword

2H Sword

+1

+4

 

Hoe

2H Tool

 

+0

 

Scythe

2H Tool

+0

+3

Bill

2H Tool

 

+2

Missile Weapons

Category

Damage Required

Weapon Damage

Cost/Notes

Handgun

1H Gun

 

+1 (5/25 m) 1/2 ROF

 

Pistol

1H Gun

 

+2 (15/75 m) 1/2 ROF

 

Javelin

1H Spear

 

+1 (20/50 m) 1 ROF

 

Dart

1H Throw

 

+0 (20/30 m) 2 ROF

 

Rock

1H Throw

 

+0 (20/30 m) 2 ROF

 

Throwing Axe / Knife

1H Throw

 

+0 (20/30 m) 2 ROF

 

Whip

1H Whip

 

+0 (5m)

D, E 

Bola

1H Whip

 

+0 (5m)

E, S*

Bow

2H Bow

 

+0 (75/120 m) 2 ROF

 

Goblin / Hun Bow

2H Bow

+1

+1 (120/250 m) 2 ROF

 

Long Bow

2H Bow

+2

+2 (120/300 m) 2 ROF

(super rare)

Light Crossbow

2H Crossbow

+0

+1 (40/200 m) 1 ROF

 

Medium Crossbow

2H Crossbow

+1

+2 (50/250 m) 1/2 ROF

 

Heavy Crossbow

2H Crossbow

+1

+4 (60/300 m) 1/3 ROF

 

Siege Crossbow

2H Crossbow

+2

+6 (100/500 m) 1/5 ROF

 

Blunderbuss

2H Gun

 

+* (15/75 m) 1/2 ROF

1x +3 or 2x +2 Dam

Harquebus (Carbine)

2H Gun

 

+4 (30/150 m) 1/3 ROF

 

Musket

2H Gun

+1

+5 (40/200 m) 1/3 ROF

 

Sling

2H Sling

 

+1 (100/100 m) 1 ROF

 

 


Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com

Updated 14 MAY 02