4th: Coup on Rimigi Island, (Played March
30, 1997)
At the wedding of Prince del Bene, Grandfather found out that Tribe Krasnor has just invaded the Island of Rimigi and imprisoned Merchant Cadogan. Grandfather assigns Uncle Guido and a couple boys to set up trade.
Adventure Background, Adventure
Outline
Players: Ken McKinney, Sam Jennings, Scott Chelette, Ron Shigeta
Summaries: Chelette, McKinney,
Shigeta, Jennings
None Provided
Intro
The island and city of Rimigi has just been conquered
by Chief Larrame of Tribe Krasnor. Tribe Krasnor is
from the Tada Forest, near the great newt city of Melbin.
Tribe Krasnor is independent but has many ties with
the coastal clans and with the great spirits in Amman.
The Fleet
The conquest fleet consists of three longboats and two
large cogs. Chief Larrame and his son, First Warrior
Larrame lead a band of 400 warriors and about 300 assistants:
wives, clerks, servants, slaves, etc. 200 of the Warriors have
since gone back to the Tada forest tribal lands.
The Battle
The Larrame's suprised the city guard and the Lord of
Rimigi, Luca Signorelli. The Signorelli Fortress was
stormed by the eager warriors of Tribe Krasnor and
all were put to the sword. The city inhabitants are
not happy with the turn of events and are evaluating
rebellion.
Merchantile Activity
The merchants of the city, Merchant Cadogan and Merchant
Gubbio, both control most of the trade. Merchant Cadogan
is accused of attacking the victory procession of Tribe
Krasnor and is now in the donjon of the fortress.
The Mission
Grandfather wants Uncle Guido to lead a team from the
family to establish merchentile activity on the island.
The Cast
Tribe Krasnor: Human tribe located in Tada Forest, nominally
in the River Newt Alliance sphere of influence, but
has strong ties with the spirits and Clans of Amman.
Chief Larrame: Leader of Tribe Krasnor and conquerer of Rimigi island.
First Warrior Larrame: Lord of Rimigi Island, heir to the leadership of Tribe Krasnor.
Luca Signorelli: Dead, former Lord of Rimigi island.
Cadogan Merchant Family: From the city of Rimigi on Isle Rimigi, originally from the Holy Lands, name from a holy spring near the town they came from.
Merchant Gubbio: Empire trade family, from Capitol before the hun invasion.
Fredirico Humertus: High Lord of the Four Islands and former liege of Lord Luca Signorelli
Marchionne Gramsci: Rebel leader in the forested hills of Rimigi
The Dolmen: Magical stone table in Fairie grove on Rimigi. Central place for the Sisters of the Stone, a local mystic sisterhood. They pursue cooperative methods of mystical power use and have no fixed leader. They feel self-important spirits and shaman pursue the wrong path of unity with the spirit world, for pursing power in the material world is counter to unifying with the spirit world.
The Dolmen Women: Males can join the sisters of the Dolmen, but must be castrated and are not allowed to stay on the island of Rimigi. These Dolmen Women are some of the wandering mystics all who travel all over the Inland Sea. The Dolmen Women demand male children with malformed genitalia (for induction into the Sisterhood). They beg for alms and generally free-loading off of everyone. It is considered bad luck to kill or threaten them. They put curses on those who do not cater to them, but they are generally harmless.
Rimigi Island: Main goods are olives, grapes, wine, sheep, wool, and clothing. The main professional talent on the island are oil pressers, wine makers, and clothmakers.
Rimigi (City): (2500) Home of the Cadogan and Gubbio merchant families.
Malatesta Temple: Founded by Sigismundo Malatesta (headache) as a temple of diabolists by a tyrant and sorcerer from island of Rimigi who travelled to the gates of hell. Theres is only one temple to the Malatesta Sect of diabolist sorcerers, but many diabolists make the pilgrimage to read the sacred texts of Sigismundo. The temple houses the Four Silver Bowls of Hell, a relic revered by all diabolists. Malatesta Sect has close alliances with the local mystics, the Sisters of the Stone (The Dolmen) making them followers in very little of the Prophet's teachings. The temple has 4-5 Magi and about 100 monks and about 100 other people.
The Characters:
Luca "dances with goblins" Lamberti (Ken), Amerigo "waddya mean piracy?" Lamberti (Sam), Francesco "frankie the married" Lamberti (Scott), Carregi "college boy" Lamberti (Ron)
Prolog:
Tribe Krassnor, a barbarian people from the Tada Forest attacked and captured the island of Ramigi. The island is a strategic trading post and the head of one of the two local trading families has been thrown in jail. Grandfather wants us to check out the situation and set up mercantile operations on Rimigi.
The Adventure:
After lengthy discussions on the economics of Grogs in the current campaign, Amergio successfully talked Grandfather into allowing us to hire an additional 25 cheap thugs/mercenaries to increase security on the Graffon. After being overwhelmed and captured by pirates, it seemed a prudent move, although Grandfather assured us that such a large force was very expensive and should seldom be needed. We hired 5 men in Avalon and went to the civilized city-state of Melbin to hire the rest.
Concidentally, Melbin is adjacent to the Tada Forest. While in town investigating tribe Krasnor, we bribed/intimidated a city clerk into providing us with a valuable document. It was a copy of a city authorizing 200,000 silver for construction of a fort and port facilities on the island of Rimigi. The Melbins had used the Tadans as mercenaries before and it seemed that they were somehow behind tribe Krasnor's attack on Rimigi. Amergio made contact with a corrupt Melbin dock worker and in the course of the adventure was able to purchase two contraband items: a slavaged, barnacle encrusted cannon and a small telescope.
Once on the island we gathered more information. Chief Larrame of the Krasnor and his son brought some 500 warriors to the island. They surrounded and stormed the Signorelli fortress and killed Luca, Lord of Rimigi. There were two merchant families on the island: Kataga and Gubbio. After the take over, Merchant Kataga was thrown in the dungeon on trumped up charges, just to set an example for the populace. Chief Larrame returned home leaving approximately 200 warriors on the island. About 300 Krasnor dependents also arrived as settlers. We later found out that Luca Signorelli's leige lord, the High Lord of the Four Islands, had apparently been bribed to not come to the aid of the Signorellis.
Luca and Carregi ventured into the forest to gather more information and check out the sisters of the Dolman, an all female shamanic sect. While wandering around in the woods, they ran into a group of 50 to 100 Rimigi warriors who had fled into the forest to regroup. Carregi told the men we were traders looking to do business on the island. Marciani, their leader told us that he would like us to bring him a large number of spears and other weapons to arm the populace and evict the invaders. As proof that he could pay, he showed us a box contaning various coins worth tens of thousands of silver. Strangely, all of the coins were at least 30 years old and some were much older. We considered backstabbing Marciani and stealing his gold or selling him out to the Tadans, but in the end we brought him the weapons and traded them for cash and a favor to be determined later. If his rebel group won, we would be able to set up trade on the island.
Back in the capital city, Uncle Guido was able to make a trade agreement with the Tadan leader. Our trade position was secure no matter which side won, but we still have no idea of the Melbin's role in the situation. The party also visited the sorcerery sect on the island. They were a small and highly heretical group of diabolists who even consorted with shamen. They had no idea of the military situation on the island. The sects main importance lay in some relics and holy texts left by the sect's founder, Sigsmundo Malatesta. The texts drew diabolist pilgrims from many sects. By this time, Captain Amergio was itching for some action, so we went on a midnight raid and captured the small boat that had transported the pilgrims.
When we returned to Avalon to procure the spears and weapons for the Rimigi rebels, Grandfather had a new mission for us. Carregi, the oldest unmarried man in the group, was to marry a daughter of the Velluti merchant family of Port Casal. To Carregi: "You WILL like her." We travelled back to Rimigi and delivered the weapons for some gold equivalent to our cost and a favor to be determined later. We then made our way to Port Casal where Carregi got married without incident. As a wedding present he was made an imperial port inspector.
Summary - Rimigi Island Expedition
Right after the wedding, we come home and Grandfather he sends us right out again. This time we need to go to this island called Rimigi which is one of a group of four islands between here and the Empire. It's a good spot for controlling trade on the sea lanes and would be a good place to establish a mercantile presence and trade concession. He sends Guido with us to do the negotiations.
Now, we are all leery about going out on our fancy boat again and getting boarded (and maybe strung up this time) by pirates. So, we want to hire us some goons to go on the boat and look tough. My brother Amerigo, he goes to Grandpa and makes an impassioned speech - I mean I want to cry like a baby when I hear it, it's so good. So Grandpa, in a rare fit of generosity, lets us hire all the men we want. 25 goons later, we have a tough crew and feel better about a possible fight.
So anyway, the deal is, Rimigi has just been invaded by a bunch of barbarians from the mainland, who kill the local leaders and take over. There were two merchant families in Rimigi who controlled trade - one of them is in the dungeon now for getting all patriotic. We're figuring we'll take their place.
While hiring our goons in Melvin, we bribe some clerk who gives us a document which indicates that Melbin is going to spend a ton of cash fortifying Rimigi. This leads us to conject that Melbin is behind the coup, which makes more sense to me than a bunch of barbarians doing such a thing of their own volition. We also manage to get a spyglass and an old cannon while in the city.
We sail to Rimigi, and split up to try to figure out all the angles. There are a bunch of shamanistic women who live near a huge stone table called the Dolmen. Carregi and I go to talk to them to figure out if they have any insights about what happened and why. We're thinking it's odd that the Lord of the Four Islands didn't prevent the invasion. Anyways, these women know nothing at all but we have a good time with them and I get some special herbs.
More interesting are the rebels in the forest who cross our path. I successfully hide from them, but Carregi gets captured. When they figure out he is a merchant, they ask if we can bring them some weapons. It turns out they have big chests full of coins just sitting around. The coins are really old and we figure it's someone's hoard.
We make a deal and bring them some weapons, although we debate just stealing the gold from them. We extract a favor from them - we'll use it later to get trade rights on the island if they win.
We also talk to some evil sorcerers (is there any other kind?) who live there... They seem to be as clueless about outside events as the mystics. We meet some undead sorcerers and steal their boat when they aren't looking, which, much to my surprise, does not get us fried or turned to dust.
While we're doing all this, Guido secures a trade concession with the barbarians, so basically, whichever side comes out ahead, we win.
The Coup of Remigi
Well I'm telling you I'm hoping to get a little rest, you know, we used up grandfather's piece of wood do-hicky and everything but we done good with the presents. Nice he said, that armor and sword are NICE. That kind of stuff doesn't just fall off a donkeycart.
Already we're just digesting the pasta and I'm still picking those little anchovy snack things out of my teeth when the old man has another little trip for us. It seems that the Krasnor Tribe from Tada forest has muscled in on Rimigi - a dinky little island which just happens to be right on the trading route between the empirial capitol and Tuni. It seems that one of the two merchants there has been thrown into jail in what you call 'political upheaval' there.
"You boys take your Uncle Guido and set him up there, maybe we get some of the action." says the old man. Why can't they send someone else? Of course I don't say that, I'm just thinkin' it.
"Just help your uncle out," he says.
Guido hasn't quite been the same since he died and all that. He sits around a lot more, eats lots of dolce, you know. Doesn't seem to be as sharp. Plus he lost all the stuff he had set up in the goblin lands when Tanatave was killed. Maybe he's just, you know, down, but he doesn't seem to be paying too much attention. Doesn't say much.
So anyway we're loading up Majorcan goats and goblin grain and dolce onto the boat for Guido and we're off. We decide its a good idea to go to the Port in Melbin, which is right next to Tada forest to find out whats going on - what kind of soup it is before we get into the kettle, I mean.
As usual we're arguing for hours, in typical Lamberti style. We to go Guido. He looks up from his pirate romance novel and says,"sure go to Melbin".
Onward and upward.
Melbin has a lot of boats. We are still nearly a day away an we're seeing war galleys with rowing guys and sails and cannons and I don't know what. Sam is complaining he can't see because nobody has Farsee or a telescope. I'm thinkin', "it's pretty good that they're far away."
Melbin is a strange place - they have canals all through the main city and most of the merchants just dock directly to their houses. They also have a huge closed off shipyard there where you can hear them shooting off cannons, but you can't see it because of a huge wall they built around it. The Melbins are known for having all sorts of fancy 'technology' like flaming cannonballs, guns, and telescopes. I think I saw Sam drooling on himself one time when he was looking at the shipyard.
Aunt Mona de Salvani lives there and she manages some trade for the family when she can get away from her knitting. She tells us to sell our goats and stuff here because its a better price. (Guido says, "sure sure sell it.") We buy a bunch of the fine manufactured goods of Melbin which ought to go well in Rimigi as well as home.
Amerigo has cannons and telescopes dancing around his head. We are hitting all the bars and trying to get the low down on Melbin's Tada neighbors. But the real break comes when Aunt Mona introduces us to a clerk from the office of Finance of Melbin. This guy is a real squealer, like he's a pig or something. A little veiled threat ("Have you ever had a broken hand?" Franky says) and he's telling us about how Melbin secretly supported the Tada takeover. A little cash and he's handing over some Melbin appropriation authorization for 'a fortification' to be built on Remigi.
Meantime, Amerigo comes in all excited. Auntie Mona hooked him up with some military guy who can get him a cannon for only 3000. We're sceptical, but we pay him half down when Guido says he's in no big hurry to get to Remigi as yet. This guy is a guard at one of the embassies and I guess he's got big ears or big something anyway. We meet him at the dock three days later and he's got a box full of grain with this green log at the bottom of it. We pay him off and look at the cannon. Its going to need some work, but Sam is pretty happy. Of course if the Melbin's found out we had it we'd be in the hoosegow, but we figure its a good deal because cannons are so impossible to get someone is going to pay through the nose for it.
Rimigi finally
This island is part of a cluster of four and boy is it small. Of course Guido goes straight up to the big fort about an hour uphill from the town of Rimigi. We hit the taverns and Scott volunteers to hit the houses of ill repute looking for surveyors who might be working on the 'fortification'. I'm not sure what the better half is going to think of that, but he didn't find any surveyors. In fact we didn't see any Melbins at all. They are still lying real low and the Krasnors are going to be the bosses here. About 500 tribesmen and their Chief Larame shows up in five boats (3 long boats and 2 big cogs- like they make in Melbin among other places). They march to the Signorelli fortress, kill the big man, Lord Lucca Signorelli, and take it without much fuss. Most of them (about 300) have gone back home and the King of the Islands (who lives on the NW-most island of the four) doesn't seem to be too upset about all this. Most of the locals ARE pretty upset about it I think, but they don't say too much because the Krasnors are pretty happy to put people on ice.
Guido shows up and tells us that Kadagan the merchant is in jail for instance because they threw garbage at a Krasnor troop procession. Still Guido has sweet-talked Larame into being a Lamberti friend. We are going to have to pay for his house and a trade agreement, but he thinks we can make money here. The talk in the bars is that Cadogan's wife dropped a pot of water she was emptying out into the street and it lands on a Tada warrior, bending his skull. Tough luck I guess.
Talk with the insurgents and the fields of the Dolmen
Guido wants the boys to check out the other parts of the island to see what trade there might be with the two mystical sects on the island and see how all this revolution sits with them. Ken and I go to visit the women who hang out around the stone table called the Dolmen up in the forest.
We see a bunch of rare plants which I could use to make pretty powerful healing draughts, but they have sickle harvest marks on them and we don't touch them. So we're just trotting through the woods and there is a band of troops in front of us. Luca and I are hiding in the woods and I'm trying to get into this bush, but its really solid and I can't get between the branches and the next thing I know I'm surrounded by about twenty guys. They beat the bushes for others, but don't find Luca (he's practically the invisible man or something).
They trot me off in the forest to their camp. There is about 100 guys there. Their leader, Marchionne Gramsci wants to know all about me and I say I'm a trader from Majorca. These guys are the leftovers of the Signorelli men and they want to send the Krasnor back where they came from. They offer to trade for weapons with me. He wants 500 spears, 300-400 swords, 30-40 suits of Bezainted armor and they will pay in gold he says.
He must have seen me thinking ' pay in twigs and berries you mean' cause he signals a few guys and they bring out this huge box and they open it up and its full of gold coins. The coins are from mints all over the world and some of them 40 years old, so it looks like they didn't leave the Forteza empty handed. He says they have six of these boxes and he wants weapons and he turns me loose.
Luca and I visit the women of the Dolmen. They don't care much about Gramski or the Krasnor. They care about sheep and Luca. They want Luca to become one of them. There is a drawback where he can't really be a man, so to speak. There are also sheep which keep coming and eating the sacred meadow and pooping on it. They would like some trade goods - like a scarecrow which keep the sheep off. That is the women of the Dolmen.
The Diabolist Wierdos
We come back to town and tell the tale and Guido wants us to go check out the Diabolist Monestary on the other side of the island so Scott and I go. This island is only a day's walk across and we get there pretty quick. The monestary is on a high cliff above the western harbor where Gramsci wanted to meet me and we see a few guys camped out there before they melt into the forest.
Down the path the the west of the monestary there is a little dock with a small boat docked. We go down there and there in the boat are a group of diabolist pilgrims. This monastary contains the mystical sect founded by the Rimigan tyrant Sigmundo Malatesta who journeyed to Hell and brought back four magical silver bowls. His texts and the bowls are here at the monastery and these guys have come to see them and read the texts. They have these bizzare hats and beards and one of them is a Varamine lich with his face covered in the daylight. We walk with them up to the monastery and they are careful to point out that they are not aligned with the monks here who they think are a bunch of heretics. Great, wierdo's wierdos.
The monks have no real trade goods or needs, but I get to talk them into letting me see the bowls. They are just these four silver bowls, but they don't get close enough to see any markings on them or anything.
So we walk back to Rimigi town and they are all done there. Guido will stay here. He says that there is lots of fish here and they need salt to dry them. They don't understand they want to do this, but a Lamberti can sell crutches to a centipede if he has enough time. Sam and some of the others decide that the natural thing to do is steal the pilgrim's boat and head home. Much to my suprise they manage to do this without turning into a steaming puddle of vomit and we go back home.
Avalon
Back home Grandfather is happy again. We turned a profit despite the twenty armed guys we had hired.
There was one other small piece of business. "Which one of you boys is oldest besides Scott?" "That would be me, Padrino," I say. "Oh you boys take Reggie to Porto Casol and get him married to that Velluti girl." "Umm... who is this girl, padrino?" I ask. "Oh you will like her. I mean you WILL like her." "Yes, padrino." I gulp. This family honor stuff is pretty rough on the young people. Of course I can always do what Il Padrino did when I get sick of my wife. Too bad Franky can't. Like they say on the island, don't marry for love.
So we round up a lot of spears and grain from the goblin lands, take a bunch of swords and armor from around the islands here and head to Melbin. We also get a wolf for the Dolman sheep problem.
Inspector Carregi, Family Man
Amerigo actually goes from one embassy to the next until he finds that same guy who sold him the cannon. The guard, amazingly, didn't get mad, just arranged to meet Amerigo later and then told him to send a message instead. Maybe he should have worn his admiral's hat. Amerigo gets a dinky telescope out of all that. I buy a couple of presents for my bride to be and we're off to Porto Casal.
In Porto Casal we have dinner with the Velutti family. I mean all 50 of them or so. I think I saw Nizzetta but its hard to distinguish individual people at that distance. She is a pretty respectable girl considering how well-padded their family is. I ask them for a piece of 'society jewelry' as they say in the capitol and they give me an Imperial Port Inspector appointment on a medallion. I am ready to get married. I think Scotty must have got locked in his room the night before the wedding because there nobody threw up and we had a nice little honeymoon afterwards that while the boys bought a couple of good Casalan sheepdogs for the Dolmans.
On the way home.
The weapons and the gold traded hands easily while Nizzetta stayed below knitting. The Dolmen didn't take the sheepdogs or the wolves, but they did fork over a few healing herbs for our troubles. They didn't get Luca to join, but one of them rented him for an evening I think while the others tried to convince me that the trees own us not the other way around. Why can't they cut us down then? I think.
We get back home in once piece, ready for a nice winter vacation.
This mission began with notice from Grandpa, of course, that the island of Rimigi had been overrun by barbarian hordes from he north mainland. This tribe had been known to work in conjunction with Melbin military interests when paid properly, so there was a possible link of interests involved, especially when considering the distance and otherwise arbitrary relation of these barbarians to the island of Rimigi. You see, Melbin did have an interest in the island: it was a half way mark, and half way supply stop for the Newt Trade Guild ships coming from the south. Meanwhile, Melbin was fiercely competitive with the NTG. So a loose order drifted over the facts even from the start. Grandpa wanted us to take Papa Guido up to Rimigi to have a deal worked out with the new barbarian "nobility." Although we had no previous trade arrangement on the island, there was apparently an opening for that position after the overthrow.
I believe I already once told you how, not a month earlier, I was captured by the notorious pirate, Sweet Dick Willie. I will maintain that he was a skilled captain, but I could have fought it out with him if my crew had matched his in number. To this day I lament the loss of my ship and crew to that goblin, even if all was to be ransomed back soon thereafter.
Along these lines, I made a request of Grandpa, bringing up many points: First, I had asked him for crew at the beginning of the last mission, and if he had but listened to me, he would not have needed to pay a ransom on me, my ship and crew so soon thereafter. Second, we were going to need a well seasoned, loyal, intimidating crew that would discourage pirates in the future. And last, the cost of the ransom he had paid on us was worth a full shipload of mercenary's pay for an entire year. It is quite a rare thing to see the old man so persuaded from his original position. Maybe the words would have sounded weaker from the mouth of one not so recently held captive, but he was convinced.
So, the first part of our mission was to find a semipermanent band of mercenaries for the ship. We recruited five in Majorca, Avalon, and the other twenty from Melbin. While in Melbin we also accomplished some other things: I arranged to have a cannon secretly raised from the bottom of the harbor by a contact in the imperial marines. This was in a day when cannons were only used by Newts, and the technology was their safekeeping. I was pleased to see the cannon in the hold of my boat at the low cost of 3000 silver.
In the meantime, cousin Frankie, "Whaddya mean, married?," Lamberti went to all the brothels in Melbin (there are quite a few!!). While he was out, he managed to find out, through a series of bribes, that the Melbin government seemed to be connected to the Rimigi takeover: he obtained copies of work orders for the construction of a dock and fortification on that island. This led us to believe at Melbin had hired the barbarians and bought the takeover.
With this information, the cannon and new recruits (and a few new trade goods), we embarked for Remigi. We arrived in record breaking speed, given perfect wind, the Graffon, and splendid performance by all of my crew.
On arrival, we split up on our separate tasks: Guido took on our primary task, establishing contact with the new rulers of the land. Luca went into the woods to look for mystical guidance from the Sisters of the Dolmen. Carregi went with him on this path. Frankie went to all the brothels in Port (there are quite a few!!). I also remained in Port, on a separate task.
Guido's task was straightforward, and handled in due time. From the looks of things, it was successful: he seems to have arranged semiexclusive trading rights to the island from the barbarians. Whether they will be around to present those rights in time is another matter. Off in the woods, Carregi was captured by the Rimigi Resistance Rabble (RRR), a group of dissatisfied dissidents, objecting to foreign rule. He eventually made plans to sell weapons to them, and was released.
From there, he and Luca went to the sisterhood, but found little of interest.
In town, I tried to gather information on the role of Melbin in the grand scheme of things, talking to some of the barbarians themselves. I also looked out for new gadgets and technologies that would improve family shipping, but this town offered nothing new. After a few days' passing, we again met in the port city, copmared notes and began circumnavigation of the isle. We finished charting the maps, and spotted a diablist college on the far side of the island. It seemed quite an unsavory place: Vampires and liches were coming in from foreign lands to pay homage to who knows what soulsucking demon. Francesco had actually managed to trick his way into the place, but only breifly.
So, we spent much time locked in heated debate over whether to sell weapons the the RRR, or to rob them of their gold, or to sell their location to the barbarians, or what have you. We finally descended on the master hybrid plan: we would sell them weapons, thus purchasing allies on both sides of the war. We would sell them from the boat used by the vampires, which I would take with a small band of men. In this manner, we would avoid being identified as suppliers if the wrong groupd was watching.
So the plan was launched that night, when the bolder of our group, and a few cowards, who were too ashamed to cringe, as their instincts would have dictated, crossed overland towards the monestary/college. With exemplary finesse, we slew the sailors and launched the craft against the wind, taking her far beyond eyeshot by morning. We dodged two ships on the way back to Majorca, but had no problems until we reached our home port, where my own brother crashed the prize boat onto the rocks. Skill alone kept her afloat until we brought in the family ship doctors. We then told Grandpa the details of our mission, and explained how the extra mercs had paid off already. In exchange, we received additional assignments. One of these was marrying off cousin Carregi. So we sailed north, picked up a telescope for the ship, a bird for the new bride and some more trade goods. We carried out the mission, receiving gifts and titles from the family.
We then returned to Rimigi, consulted with Papa Guido, and were done.
|
Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com |
Updated 5 APR 02 |