Ananpina: (40,000) Capitol of the Four Diamond Clan, located along the Velga River 15 km from the coast. The Palace is a complex of four buildings laid out like the clan's mon. Traders from all over the Velga river valley come to Ananpina and trade with the Four Diamond Clan Trade Guild based here. No city walls protect Anapina, mainly because of the dominant position of the Four Diamond Clan in the Velga valley and because of traditions of the Clan toward frugality in public works.
Blood Alley: Old ruined Imperial Naval complex taken over and cursed by the huns during their invasion. The complex is in a natural harbor of a small island surrounded by many other very small islands (rocks jutting from the sea.) The name comes from the blood that covered all these islands during the hun invasion: from the sacrifices and curses they placed throughout the islands. The entire area is generally avoided by all but a few now. These islands are located between the empire and the Four Islands (Rimigi is one of the Four Islands.)
Capitol: Imperial Capitol, originally called Lenadi but renamed when the capitol moved from the Old Capitol
Gupaju: (2000) City in the Four Diamond Clan, located along the Velga River 25 km from the coast. Entire city razed and all inhabitants killed after the assassination of Uncle Guido occured.
The Four Islands: Four islands in the middle of the Inland Sea along the main sea lane between the Empire and the Tuni Kingdom. The islands are each ruled by a local lord who owes fealty to the High Lord of the Four Islands. The four islands are Rimigi, Garabaldi, Terraso, and Lampur. Rimigi was just conquered by Tribe Krasnor of the Tada forest, part of the Newt River Alliance. Lampur is the first settled, largest, richest, and one where most of the population speaks Tunid.
Hillorzin (Fairie Nexus): Mountain valley with lake shrouded in fog which is home to dangerous apparitions and fairie creatures. The link to Fairie is strong here and many fairie creatures can cross over and live around the lake for long periods of time.
Havanari River: Tributary of the Tapenga River, with a Caputin Monastary about 10 km from the Tapenga. About 100 meters wide along its main length. The most important tribe along the Havanari is the Five Leaves of Bamboo Tribe.
Impanema: (15,000) Human city along the Tapenga in the Crossed Umbrella Tribal lands. Heavily influenced by the teachings of the Prophet in all cultural aspects. The city is non-violent, democratic, and communal supporting the local human famers and paying tribute directly to the Chief of the Crossed Umbrella Tribe. The inhabitants speak Old Galeric and Goblin.
Jullar: (22,000) Rich island kingdom along the major trade routes led by the del Bene Kings for generations. The current King, Lucino del Bene currently is in conflict with the people and spirits in the wilderness part of the island. The soldiers of the Jullar Civic Guard have kept the peace between the Jullar farmers and Tribe Heera. The traders of the Jullar Trade Guild bring many fine goods from all over the Inland Sea for sale in the many markets.
Melbin: (325,000) Center of the River Newt Alliance, a trade league
centered on the most sophisticated metropolis that
is know of.
Letters Guild of Melbin: University-style guild which
mainly trains members in bookeeping and finance.
Majorca: the newt city (32,000) Grand city of trade and commerce and the wealthiest member of the Newt Trade League.
Majorca: the player's island (35,000) Island stop over for most trade between the lands of the Empire and the Southern Provinces.
Manakara: Vamarine Sect holy site and human/goblin trade port.
Old Capitol: Capitol of the Empire until the Huns destroyed and haunted former centerpiece of the Empire.
Port Casal: (21,000) Important trade port of the Empire and huge Imperial ship yard.
Port Jullar: (30,000) Amazing natural harbor which is fortified and filled with the fat trade ships of the Jullar Trade guild. The markets of Jullar have many of the best goods of the lands all around the Inland Sea. The del Bene Citadel houses the many knights who owe fealty to King. Many knights on the eastern end of the Inland Sea also owe fealty to the King and often also visit the Citadel. Nominal naval base of the Empire.
Port Royale: (16,000) Notorious pirate haven rumored to be supported by the River Newt Alliance, the Newt Trade Guild, and possibly the Imperial Navy. Pirates from all over the Inland Sea arrive here to dispose of goods and prisoners for ransom. The slave markets in Port Royale have no equal in type and quality of merchandise.
Rimigi (City): (2500) Home of the Cadogan and Gubbio merchant families.
Rimigi Island: (20,000) Main goods are olives, grapes, wine, sheep, wool, and clothing. The main professional talent on the island are oil pressers, wine makers, and clothmakers.
Tapenga River: Has a huge river delta which is the home of several human and goblin pirate ships. 300 meter wide along most of the main length. Several significant clans live along the Tapenga, but few interact with or embrace the Emperor Tsivory or his politics.
Tuni: Great trading kingdom along the coast of the Inland Sea, south of Majorca. Many traders from the Empire travel to get the goods of Tuni.
Urlhan: Capitol of the powerful Newt Trade League and located off the coast of the old Imperial Capitol.
Varamai: Tribe of several hundred humans living in the remote Varamai valley surrounded by the Whiskered Helm Tribe in the lowlands. The speak the unrelated tongue of Varamai, but rumors say that several goblin shamen live with the tribe. Very old tales tell of the giants that used to travel the mountains here and were slew with special enchantments by the once clan-sized Varamai. Strangely, the Apostle Vamari came from this tribe (when they were a clan) but is supposedly unknown to them.
Velga River: Major river of the goblin lands with the coastal delta adjacent to the island of Majorca. The river valley along the river is very fertile, but steep and narrow. About 20 km up the river, the valley gets much narrower and agriculture becomes more difficult. At 30km up river is the Two Swan Tribe, small mainly from the lack of arable land. Past Manakarana Falls lies the Gold Spider Tribe, a mysterious group who refuse contact with outsiders.
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Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com |
Updated 5 APR 02 |