TOC
1. Changes
2. Overview
3. Goblin Area Choices
4. Points
5. Skills
6. Magic
7. Advantages/Disadvantages
8. Contacts
9. Equipment/Status
1. Dropped starting CP from 12 to only 8
2. No more character templates
3. Many skills are base 5 now.
4. Changed character sheet, removed most uncommon skills
5. Added some new skills and magic
6. Made chart of points for age.
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Initial Choices: name, race, age, birth season, gender, region/culture, religion, personality, Character Points (CP): Distribute 8 character points (CP) can be added or subtracted to most areas. See range limits for statistics. Points for Age: Chart is for Goblins, for humans subtract three from age and see chart. Skills: Every third year (round down) after becoming an adult, get one more CP. Spirit: Each year as an adult or later increases spirit by one. These spirit points can be used to increase spirit or can be used for enchanting. Faithful Spells: Each year past age 15 provides 5 experience for spells skill points (SP). Note: that for spells at age 15-20, a character will probably need to spend CP to get more spell skill points. |
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Name: See list of common first names. Characters will probably be part of the same clan and family. Unmarried males may be from other families, because they are former ronin. Some characters could be clan advisors from the Imperial Clan or from other prominent clans in observer roles.
Race: goblin or human. See Advantages/Disavantages for racial variations like (hobgoblin, ogre, golden skin curse, fairie blood, etc.)
Age: choose any age. Older characters have more experience.
Birth Season: year is made of four seasons, pick number: 1: Spring, 2: Summer, 3: Fall, 4: Winter.
Gender: goblins and humans are male and female
Region/Culture: we will be playing in Apulia, with human or goblin culture.
Religion: most goblins are members of the faithful, but a few continue their mystic tradition. See below for more details.
Personality: choose Positive, Negative, Neutral personality trait, and Passion(s). These personality traits are not all-consuming, just indicative of general attitudes.
Positive: Forgiving, Honorable, Loyal, etc.
Disadvantages: Deceiptful, Gullible, Jealous, Proud, Vengeful, etc.
Neutral: Reserved/Outgoing, Emotional/Analytical, Passionate/Dispassinate,
Passion: choose at least one positive and negative passion, check with GM for assistance of groups
|
Positive |
Negative |
|
Like (Social Group), (Reason) |
Dislike (Social Group), (Reason) |
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Admire (Social Group), (Reason) |
Hate (Social Group), (Reason) |
Character points: each point increases or lowers a
statistic by one.
Dam: Damage Bonus
Hits: Hits
Spirit: strength of spirit. Mana based on spirit. Spirit usually
increases once a year, except under special situations.
Appeal: Affects all social skills
Learn: Affects all physical skills
Study: Affects all mental skills
Focus: Affects all magical skills
Skills
Each CP gives 8 skill points (SP) to allocate.
Raise skill from negative or 0 to 1: 1 SP per point, then add
bonus
Total Skill: 2-5: 1/2 SP each, but most skills start at base 5
Total Skill: 6-15: 1 SP each
Total Skill: 16-20: 2 SP each
Total Skill: 21+: 3 SP each
For example: Base 5 skill, raised to 20 would cost 19 SP (10+10 =
20)
Maximum Starting Skills
No skill can start above 21 unless one other skill is 20+. No skill
can start above 25 unless three other skills are 20+. No starting
skills can be 30.
Combat Skill Minimums:
Once all points are allocated, combat skills have minimums based on
commonality of skills.
Melee skills have a starting minimum of half highest melee skill,
round down, attack or defend, Avoid included.
Missile skills have a starting minimum of half highest missile skill,
round down.
Spells: One CP add three spells (and increase Capacity). Number of different starting spells. Total points of all spells must be less than Capacity. CP cannot be gained by reducing starting spells. See below for spell choices.
Skill modifications affect experience success roll and modify experience gain.
|
Race |
Youth |
Adult |
Middle |
Elder |
Legend |
|
Human |
0-17 |
18-29 |
30-49 |
50-69 |
70+ |
|
Teutan |
0-17 |
18-29 |
30-49 |
50-69 |
70+ |
|
Goblin |
0-14 |
15-24 |
25-39 |
40-49 |
50+ |
|
Minotaur |
0-20 |
21-27 |
28-35 |
36-44 |
45+ |
|
Newt |
0-20 |
21-32 |
33-54 |
55-79 |
80+ |
|
Mods to Base |
Youth |
Adult |
Middle |
Elder |
Legend |
|
Damage |
-1 |
|
|
-1 |
-2 |
|
Hits |
-1 |
|
|
-1 |
-2 |
|
Spirit |
|
|
|
|
|
|
Appeal |
+1 |
|
-1 |
-1 |
-2 |
|
Learn |
-1 |
|
|
-1 |
-2 |
|
Study |
-1 |
|
|
-1 |
-2 |
|
Focus |
-1 |
|
|
-1 |
-2 |
|
Spells/Capacity |
0 |
3 |
6 |
12 |
25 |
|
Mods to Base |
Human |
Teutan |
Goblin |
Minotaur |
Newt |
|
Damage |
|
|
|
+4 |
-1 |
|
Hits (Base 3) |
|
+1 |
|
+4 |
|
|
Spirit (Base 3) |
|
|
|
|
|
|
Appeal |
|
|
-1 |
-1 |
|
|
Learn |
|
|
+1 |
|
|
|
Study |
|
|
|
-2 |
+1 |
|
Focus |
|
|
|
-2 |
+1 |
|
Move |
3 |
4 |
3 |
4 |
2 |
|
Mods to Base |
Hobgoblin |
Ogre |
Fairie Blood Human |
|
|
|
Damage |
+1 |
+3 |
+1 |
|
|
|
Hits (Base 3) |
+1 |
+3 |
+1 |
|
|
|
Spirit (Base 3) |
|
|
|
|
|
|
Appeal |
-1 |
-1 |
+1 |
|
|
|
Learn |
+1 |
+1 |
|
|
|
|
Study |
|
-2 |
|
|
|
|
Focus |
|
-1 |
|
|
|
|
Move |
3 |
3 |
|
|
|
|
Max Range |
Human |
Teutan |
Goblin |
Minotaur |
Newt |
|
Damage |
-1 to +2 |
-1 to +1 |
0 to +3 |
+2 to +6 |
-1 to +1 |
|
Hits (Base 3) |
2 to 5 |
2 to 6 |
2 to 5 |
4 to 8 |
2 to 3 |
|
Spirit (Base 3) |
2 to 5 |
2 to 5 |
2 to 5 |
2 to 5 |
2 to 5 |
|
Appeal |
-1 to +5 |
-1 to +5 |
-2 to +4 |
-2 to +4 |
-1 to +5 |
|
Learn |
-1 to +5 |
-1 to +5 |
+0 to +6 |
-1 to +5 |
-1 to +5 |
|
Study |
-1 to +5 |
-1 to +5 |
-1 to +5 |
-3 to +3 |
-1 to +5 |
|
Focus |
-1 to +5 |
-1 to +5 |
-1 to +5 |
-3 to +3 |
-1 to +5 |
|
Max Range |
Hobgoblin |
Ogre |
Fairie Blood Human |
|
|
|
Damage |
0 to +3 |
+2 to +5 |
-1 to +2 |
|
|
|
Hits (Base 3) |
2 to 5 |
4 to 8 |
2 to 5 |
|
|
|
Spirit (Base 3) |
2 to 5 |
2 to 5 |
2 to 5 |
|
|
|
Appeal |
-2 to +4 |
-2 to +4 |
-1 to +5 |
|
|
|
Learn |
+0 to +6 |
+0 to +6 |
-1 to +5 |
|
|
|
Study |
-1 to +5 |
-2 to +2 |
-1 to +5 |
|
|
|
Focus |
-1 to +5 |
-2 to +4 |
-1 to +5 |
|
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5. Skills
6. Magic Rules
Magic Commonality
Faithful Magic
Mystic Magic
Divine Magic
Limit of two advantages and two mixed and two disadvantages, four total
Advantages
Bloodline: Old noble family, new noble family, non-noble family
Family Reputation: famous, respected, tainted
Family Fealty to King of Riga: longtime vassals, new vassals, no
fealty
Human/Goblin Friends (other culture)
2 CP, Hero of the masses
Fated (Positive) (must suggest a fate)
Fairie Blood
Fairie Friend
Bloodline: goblin (1: hobgoblin, 2: ogre, +1: Goldskin), human (2:
Fairie Blood), minotaur (1)
Mixed
Minotaur Fire Curse (almost only Tlan)
Sworn loyalty to liege
Disadvantages
+1 CP: Elitist, will not lead or hire Militia, Mercenaries, etc.
+1 CP: Bad reputation with locals (ie. killed someone or known
bully)
+1 CP: Unstudious, automatic if Study is -1 or less
+1 CP: Slow Learner, automatic if Learn is -1 or less
+2 CP: Vice, figure out a vice to have such as addict, womanizer,
slothful, drunkard, etc.
+X CP: Others, feel free to design other options and let me know
+X CP: Someone else has the character as a contact (obligation)
Outcast (not for huns)
Doomed (must suggest a fate) [huns]
+1 CP: No spells to start
+3 CP: No spells or magic skills to start
+5 CP: Agnostic (not advised in a fearful and magical world, must
have strong character reason) No spells, magic skills, or religion
ever
8. Contacts/Contactees/Oaths
[characters can start the game with oaths sworn or
agreements/obligations made]
[Contacts are linked by GM within a couple days or linked to
NPC/PC database]
Listings will have where the person spent their time as a page and squire, for knights.
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Status |
Normal |
Noble or Hobgoblin |
|
Low (-1) |
Laced Leather |
Lamellar |
|
Normal (0) |
Lamellar |
Brigandine and War Pig |
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High (1) |
Brigandine and War Pig |
Laced Plate and War Pig |
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Superlative (2) |
Laced Plate and War Pig |
Magic Plate and War Pig |
Equipment supplied to goblin clan characters. Humans are special, see GM or choose lower level of equipment as is status.
Other basic equipment is chosen by the player as desired.
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Copyright © 1997-2002 by Michael Derry, derry@jugenstil.com |
Updated 5 APR 02 |